Computer Graphics Seminar Series

Computer Graphics Seminar Series

Computer Graphics Group, Victoria University of Wellington

The Computer Graphics academic and research units within the Faculty of Engineering at Te Herenga Waka—Victoria University of Wellington have combined forces to present an array of seminars to celebrate 10 years of Computer Graphics at the University, as well as to promote the newest iteration of the degree programme: Computer Graphics and Games.

Computer Graphics and Games degree programme

Modern film, television, and games all use similar underlying technology. Learning to create visually appealing interactive media requires both an understanding of how humans see the world and the computer programming that creates these virtual environments. When you study for a Bachelor of Science in Computer Graphics and Games you'll learn about game techniques, visual computing, and innovation and develop the practical skills to create new kinds of software and visual experiences. Build games, graphics, and visual effects using algorithms, programming and maths, and learn game design practice and theory.

Computational Media Innovation Centre (CMIC)

The Computational Media Innovation Centre (CMIC) aims to develop the next generation research framework that combines immersive, interactive, intelligent (3i) media technologies into future media platforms. CMIC engages in collaborative research projects to advance the state-of-the-art 3i media technologies, develops unique intellectual property, and establishes case-studies with industry collaborators to implement and to evaluate an impact pathway to connect research to industry.

Speakers
Community
Victoria University of Wellington

Elementary Maths for Industrial CG Applications

Ken Anjyo, Victoria University of Wellington
Victoria University of Wellington
École Polytechnique

Non-invasive Polarimetric diagnostics of biological tissues aided by Artificial Neural Networks II

Alexander Doronin, Victoria University of Wellington
Tatiana Novikova, École Polytechnique
+3 talks +2 speakers
Victoria University of Wellington

What is the 'opposite' of 'blue'? The language of colour spaces

Neil Dodgson, Victoria University of Wellington
Victoria University of Wellington

Light transport in complex scattering media: practical applications in 3D graphics, Sensing and Machine Learning

Alexander Doronin, Victoria University of Wellington
Victoria University of Wellington

Robust Background Identification for Video Editing

Fanglue Zhang, Victoria University of Wellington
Norwegian University of Science and Technology
Victoria University of Wellington

Games and Graphics in Unreal Engine 5 - teaching from within the Game Engine.

Simon McCallum, Norwegian University of Science and Technology and Victoria University of Wellington
Victoria University of Wellington

High Fidelity Lighting and Digital Twins in Mixed Reality

Andrew Chalmers, Victoria University of Wellington
Victoria University of Wellington

AI Effects (AIX) in Computer Graphics (CG)

Junhong Zhao, Victoria University of Wellington
Victoria University of Wellington

Teleport to the Augmented Real World

Taehyun Rhee, Victoria University of Wellington