Leveling Up Citizen Science for (meta)genomic research - presented by Prof. Jérôme Waldispühl

Leveling Up Citizen Science for (meta)genomic research

Prof. Jérôme Waldispühl

Prof. Jérôme Waldispühl
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Leveling Up Citizen Science for (meta)genomic research
Prof. Jérôme Waldispühl
Jérôme Waldispühl
McGill University

Associated Nature Biotechnology article

R. Sarrazin-Gendron et al. (2024) Improving microbial phylogeny with citizen science within a mass-market video game. Nature Biotechnology
Article of record

Over the past decade, citizen science computer games have become a popular practice for engaging the public in research activities. This methodology had a noticeable impact in molecular and cell biology, where millions of online volunteers contributed to the classification and annotation of scientific data, but also to solve advanced optimization problems requiring human supervision. Yet, despite promising results, the deployment of citizen science initiatives through academic/professional web pages faces serious limitations. Indeed, the volume of human attention needed to process massive data sets and make state-of-the-art scientific contributions rapidly outpaces the participation and availability of online volunteers. To overcome this challenge, citizen science must transcend its “natural habitat” and reach out to the entire gaming communities. To address this challenge, we propose to build partnerships with commercial video game companies that already assembled large communities of gamers. In this talk, we describe how this approach can transform the impact of citizen science in (meta)genomics. We discuss our experience from Phylo, an online puzzle for gene alignment, to Borderlands Science, a massively multiplayer online game for microbiome data analysis. We show how to embeds citizen science tasks into a virtual universe to engage new user bases. These principles have profound implications for future citizen science initiatives seeking to meet the growing demands of biology.

References
  • 1.
    R. Sarrazin-Gendron et al. (2024) Improving microbial phylogeny with citizen science within a mass-market video game. Nature Biotechnology
  • 2.
    R. Mutalova et al. (2023) Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems?.
  • 3.
    J. Waldispühl et al. (2020) Leveling up citizen science. Nature Biotechnology
  • 4.
    J. Waldispühl et al. (2024) The Making of Borderlands Science. Research Communities.
  • 5.
    A. Kawrykow et al. (2012) Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment. PLoS ONE
Grants
    Genome CanadaGenomic Applications Partnership ProgramGénome QuébecGenomic Applications Partnership Program
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MVIF 38 - Special event on Microbiome and Citizen Science
Microbiome Virtual International Forum
Cite as
J. Waldispühl (2025, April 15, MVIF 38 - Special event on Microbiome and Citizen Science), Leveling Up Citizen Science for (meta)genomic research
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Video length 15:24
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